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How to Dialogue a Better Chapter

January 8, 2019 By Lou

Dialogue, to me, is the fundamental key to making or breaking a story. Description is great, character is important, but the moment the dialogue fails a scene is when the story falls apart.

Here are some key strategies to dialogue a better chapter:

Outline first

Nothing comes easy without preparation. Maybe it’s a scribble on a notepad or a thousand word document about the contents of the scene/chapter. Whatever it is matters to the overall quality of what is coming out of your characters’ mouths.

Every component you bring to the table before sketching out your dialogue adds that much more to the final product. Knowing where they are in the story, knowing the stakes, foreshadowing threats, everything can be determined before starting.

Here is a recent chapter outline I finished for a future project:

Chapter Five

– The Bunker

– Ben and Morgan meet with Alison Adler.

– She has just received word of a dead drop being used that hasn’t been touched since 1982.

– A DSA dead drop.

– She goes through the history of the department, how in those days agents didn’t have a specific home or base of operations. They worked outside the law, all to better serve their fellow man. They created these dead drops to stay in touch, especially when things went awry.

– And they always did.

– The pair question who would have access after all this time.

– Adler shows them the image of Wesley Fuller, leaving the scene.

– He was the first DSA agent on record, his partner lost on one of their early cases back in 1972.

– She opens the letter left at the drop.

– “I need help. He’s come back and I need help.”

– Both agree to be the ones to answer the call.

Laying this all out allows me to feel my way into the scene better. What knowledge needs to come through in the dialogue? What can remain in the description to limit the amount of exposition?

I also call this my beat sheet. This lists every beat I need to hit when I’m scripting. It determines the setting, the placement of the principal characters and where they end up at the final moment of the scene, propelling them and the narrative forward to the next chapter.

Finding an entry point

This can be tricky business in some cases. Enter too early and you’re rambling until you reach the meat of your scene. Enter too late and everyone is screaming at each other rather than building the tension.

For the outlined chapter above, I come in on dialogue. Alison Adler is already into her case for Ben and Morgan when the scene opens. Why jump right in? Why not let them show up and greet her?

Because it’s boring. It offers nothing for the reader who really want this story to pop at this point. It’s a pacing no-no, in other words, and would drag the entire chapter down.

Another good reason, and one always to keep in mind, is character based. Adler wouldn’t bother with a simple greeting. Rather than hello, this is exactly where she would start her conversation. Knee-deep in exposition, rather than waste anyone’s time – including her own.

Keep it character based

It’s easy to fall into a pattern. Using the same breaks, the same nuance for each character’s voice. What happens, however, is that pretty soon a character is pretty much a placeholder instead of a three-dimensional player in your drama. Everyone sounds the same, has the same accent, the same snark and it becomes boring for the reader.

Change it up.

In the scene above, Ben plays up his snark as often as possible. That’s who he is. Morgan reins him in, the consummate professional. In Adler’s case, she’s newer to the series at this point and the audience needs to figure out who she is almost as much as I do. So she gets more focus. She starts the ball rolling and provides more information as a way to allow some character to flow into the words.

She breaks into conversation more, meaning she’s impatient. Why? Well, she has a project running in the background that she’s more than happy to tell you about but won’t because they’re all too busy with this new situation.

Little things can go a long way in dialogue. A slight hesitation could mean a sign of nervousness. A callous remark could point to a character disconnected with the situation. Every nuance, every line of dialogue, is a chance to add character. Sometimes it can be overdone.

Read a Gambit comic from the 90’s and you’ll know what I’m talking about. (Oy, that accent!)

Play around with the elements…

Nothing is set in stone with writing. There are always ways to improve a scene. Enter later or earlier. Add a background character to liven up the conversation.

See how different interactions change the dynamic of a scene if it seems too stiff. Or if you’ve lost control, go back and see if you can tighten it up and keep the character’s on target.

There’s nothing better than finding a character’s voice through dialogue and it can add a ton of potential to your novel.

Thanks for reading.

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Filed Under: Writing Tagged With: better chapter, dialogue, exposition

Writing Update – September 29, 2016

September 29, 2016 By Lou

I like to take stock on where I am with my work and I feel it’s important to share that with you here. Every two weeks you can find out what I’m currently writing, what I’ve been reading and other interesting factoids I have found on the interwebs instead of doing my work.

Writing

It has been an insane week for writing. Over the course of the last month I’ve been working to put together the outline and dialogue for next summer’s release, the second full-length novel in the Greystone series. From initial notes scribbled on legal pads to a chapter by chapter plot breakdown I then went to work on the scintillating and charming dialogue you’ve come to love from Signs of Portents and this very blog.

Last week I put the pieces together, mixing the chocolate and the peanut butter one might say, to create a thorough outline to work from in what will be the rough draft for the new project. One hundred eighty four pages of insight to help guide me in the process of crafting a novel. Sometimes people ask me what takes me so long. After a hearty chuckle at their expense I point out the prep work involved. There’s the research, the setting development, the character arcs and a dozen other topics that I feel should be nailed before typing Chapter One into my Scrivener file.

The typical response is – “Well, you should do that faster from now on, okay?”

Sure thing.

With that off my plate I am back to work on Tales from Portents for one last pass before shooting it off to my editor. I am extremely paranoid about missing details in my drafts and like to give it as much time and attention as possible. Once I hit the point of hating every last sentence and the threats of burning the manuscript start flying I let it go and hope for the best. (So, probably by my next writing update.)

In my spare time (he said while laughing hysterically) I am SLOWLY getting the hang of this marketing thing for Signs of Portents. I am really hoping to build up steam before the release of Tales in February. (Your calendar is marked already so I don’t have to remind you about that.) Look for news on some fun and interesting things in the coming weeks.

Reading

Jonathan Hickman’s Fantastic Four – I know. More Marvel. The honest to God truth of the matter is that Marvel Comics are more acceptable to my limited budget thanks to their Marvel Unlimited App. (best anniversary present EVER) All the other companies are great in the business. If you’re a Hickman fan I highly recommend East of West from Image. It is a phenomenal sci-fi western with incredible art by Nick Dragotta.

Fantastic Four, while never sparking much of a film franchise, is the cream of the crop for superhero books. Hickman reminds the reader why in the course of a three year run containing more zany and huge ideas than anyone since the days of Stan Lee and Jack Kirby.

Colossal in scope, Hickman’s Fantastic Four run is truly one of the greats in modern storytelling. The fact that he was able to close out their fifty-four year tale with Secret Wars is a testament to how well crafted a writer the man has always been. I do mean, always. The guy doesn’t have a blemish against him. IMO. (Here come the calls from my relatives about how millennials are ruining the English language. Our bad.)

Ian Rankin’s A Good Hanging – I finally finished it. Not a slight on the masterful collection of early Inspector Rebus short stories. I have a problem reading prose when writing. I feel like whatever I am reading at the time tends to dominant my own style and it takes me even longer to find my groove. So books for the next couple months might be slim pickings for me and the reason why my Kindle has two hundred unread novels waiting for me. Do I stop myself from buying more? Nope.

Back to the book. Top notch. I thought every story added a nice new layer to the Rebus character. Rankin always has an eye for detail in each of the mysteries presented. Each unique angle presented kept me fully engaged and waiting for Rebus to piece it all together. Great stuff.

The Web

Can Serialized Fiction Convert Binge Watchers Into Binge Readers? – A great article from NPR about something I am very much interested in trying someday. I have a series of novellas that act like a season of television, from pilot to cliffhanger finale.

There are some logistical issues with putting them out in the world but I am a huge fan of serialized storytelling (comic book fan, remember?) and think this would work great in the book market. There are some larger questions I need to answer (release schedule, cost involved, time between seasons, spin-offs, time for other endeavors, etc) that have kept me from pursuing this further.

Serial Box is probably right in having a staff of writers working on each season. Maybe that will be the way to go someday though I still love the idea of crafting it all. Much like J. Michael Straczynski on Babylon 5 (NERD) did during the final three seasons where he wrote every episode except one. Madness.

Some of the comments at the end also give me pause as to how willing the average book reader would be to follow a story on a bi-monthly basis in book form.

What do you think? Tell me your thoughts through social media or directly (for the shy folks) here.

Thanks for reading.

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Filed Under: Scripting, Writing Tagged With: dialogue, Fantastic Four, Ian Rankin, Jonathan Hickman, scripting, serialized storytelling, writing

Scripting Your Novel

September 22, 2016 By Lou

Earlier this week I wrote about outlining and the preparation that goes into building each scene/chapter/arc brick by brick in order to create a rich, layered novel, something I hope comes across in the finished product of everything I produce. Outlining, for me, is a sense of freedom, the ability to let anything happen and then piece it together, hacking and slashing until it makes some form of sense. It is one of my favorite parts of the process. My other favorite and one I have done for every project since college is scripting.

Scripting? Is this necessary?

dialogue

No. But then nothing is necessary until it becomes part of your process. I went to school for screenwriting and playwriting. Dialogue is my go to strength when putting together a story. There is an art to it, sitting and listening to the way conversation is held between people. When you reach for something to say, fighting the urge to say something because you know you’ll be heading into a darker place or unknown territory. The distinction between having a chat with a family member or a talk with a friend. The way conversations change depending on setting, time of day, mood, etc.

I love thinking about everything involved.

But is it necessary? No. Is it fun? Hell, yeah.

How can scripting help?

It runs the same as the outline phase. Preparation makes or breaks some books. Most people think preparation denotes research and to some extent it does, sure. But one doesn’t just sit down at the keyboard and go, at least in my experience. The roadmap mentioned previously is required.

scripting

Scripting adds the next layer to that roadmap. Scripting adds context to the scene. It adds tension. It makes you pull apart the actions and the staging set up during the plot breakdown and think about the players involved. What is being said here? What HAS to be said here to advance the action? Where are the characters in their individual arcs? Does that play a role here? By thinking through each question and by piecing together the necessities and the subtext, you can add to the scene. Through dialogue you essentially revise your first pass, your outline, into a stronger, more cohesive journey for you and your characters.

Preparation = success.

Objectives when scripting

I have a simple process when it comes to scripting a novel.

  • Print out the Outline/Plot Breakdown
  • Go through and note every scene that requires NO dialogue. This requires some thought on the objectives of the scene and what is needed. With each chapter you start to build the image in your mind, coming back to that perfect image at the start of the process.
  • Go through each again for the little touches. Some scenes have dialogue but it isn’t conversation. It is the musings of a lone figure, possibly the ramblings of a sociopathic villain. It could be pages of a soliloquy or a single line acting as a cliffhanger. (i.e. Loren investigates an seemingly empty warehouse and comes across a body. He crouches down to investigate and hears a noise behind him. He spins and yells “Holy sh–“) Boom. Dialogue down to one and a half words. Image being built and cliffhanger in place. “Mission completion” as they say in Little Einstein’s.
  • From here there are any number of ways to go. Typically by this point you are so engrained in your story that you can pick any scene and script it. Sometimes I follow character arcs. Sometimes action scenes or connecting scenes. Rarely do I tackle things in a linear fashion. Too constricting, though it would save time in the long run from coming up with a genius bit of dialogue in Chapter Six being reinforced in a scene written weeks earlier in Chapter Eighty-Two. Can’t win them all.

Putting it all together (so far).

After you’ve checked off every chapter with your script it is time to put it all together. I use Scrivener but I used to use Final Draft. Both are great programs for typing up scripts, though Final Draft has way more functionality. (There are only so many times I want to type character names and Final Draft remembers them as you go. Very nice feature.)

Because I handwrite the dialogue in the first go around now it needs to be typed. I do this for two reasons. The first is for flow. Typing can feel like a burden sometimes. I want everything perfect without keeping a finger over the back space button all the time. Writing it out longhand allows me to stay in the moment and keep up with my thoughts without censoring myself. It is also easier to visualize on paper rather than scrolling up and down all the time.

The second reason, and the most important one, is that by handwriting I am forced to go through everything again when I type it up. It gives me a second pass to clean up and tighten up speeches and conversations. When I go through the beats to the scene sometimes I realize how much dialogue is completely unnecessary to the moment and can toss it out. Sometimes I figure out the best way to start the chapter is with dialogue and lead with it. Other times I realize I need to start the chapter later or my readers will get bored hearing how the weather is in Portents. (It’s miserable. Always.)

Multiple passes through scenes strengthen them in preparation for the first prose draft. Exactly where you need everything to be strongest to save your sanity during the editing phase.

Trust me.

Thanks for reading.

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Filed Under: Outlining, Scripting Tagged With: dialogue, outlining, scripting

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